Maya Nurbs 汽车轮胎建模(8)
来源:中国教程网 作者:未知 发布时间:2010-05-10 22:30:45 网友评论 0 条
后面的应该不用翻译了吧? - 关于渲染的,如果有那位需要的话,发 email 给我们 : chinacache@163.com, 我们会将它完成 . 谢谢 !!Fig 28
Now adjust your 3d placement attributes to fix the front inner tire (Fig 29)Fig 29
Final Check
You could delete all unused objects from hypergraph and also you could delete all history (if you want to), and you could also group all of these objects :)
OK Next, select edit > Select all by type > nurbs surfaces , go to rendering module, go to render > set nurbs tessellation then hit set and close. Go to your render globals , set your anti-aliasing quality to production quality , resolution to about 640x480. Now render it, then you will have this cute looking tire, of course you could create black rubber shader for this tire :)
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