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Maya Nurbs 汽车轮胎建模(8)

来源:中国教程网 作者:未知 发布时间:2010-05-10 22:30:45 网友评论 0


          后面的应该不用翻译了吧? - 关于渲染的,如果有那位需要的话,发 email 给我们 : chinacache@163.com, 我们会将它完成 . 谢谢 !!Fig 28 

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         Now adjust your 3d placement attributes to fix the front inner tire (Fig 29)Fig 29

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Final Check
You could delete all unused objects from hypergraph and also you could delete all history (if you want to), and you could also group all of these objects :)
OK Next, select edit > Select all by type > nurbs surfaces , go to rendering module, go to render > set nurbs tessellation then hit set and close. Go to your render globals , set your anti-aliasing quality to production quality , resolution to about 640x480. Now render it, then you will have this cute looking tire, of course you could create black rubber shader for this tire :)

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