MAYA英文教程:青蛙建模与贴图(3)
来源:达达派 作者:Massimo 发布时间:2010-05-12 06:19:45 网友评论 0 条
Once happy with the low poly model was the time to make the uv map (5).
For the main (half) body and the leg, I've made 2 cylidrical maps, for the paws I've used 2 planar maps: 1 from top view and one from bottom view. I've used a simple checker applied to a lambert shader for checking the overall process while tweaking the uvs.After that I've duplicated the half frog and combined all ending up with 1960 polygon, quite good for the low poly model (that can be used as a cage for the rigging/animation process).
I've than duplicated the frog keeping the low model in another layer, and I've made the higher poly version (ending up with about 30000 poly) doing a polysmooth.
Finally I've added some details using the sclupting tool (6) always trying to follow the main reference.
Using photos and hand painting (I've used a Wacom tablet) I've made the textures in Photoshop each 2048x2048 (enough though).
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