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MAYA英文教程:青蛙建模与贴图(6)

来源:达达派 作者:Massimo 发布时间:2010-05-12 06:19:45 网友评论 0


I've created a camera and I've enabled the depth of field on that.
As you can see form the grab I've made a distance tool placing one locator in the point of focus on the model and the other locator in the camera lens. I've than parented that locator to the camera so that when I was moving the camera also the dimension value was changing (11)

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Before working on lighting I've made the shader networks, one for the main frog and one for the eyeball.
After some render test I've decided to use for both cases a blinn shader with a Translucence value=1. (12)

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