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3ds Max建模教程:打造超逼真吉他(6)

来源:互联网 作者:未知 发布时间:2011-09-27 11:17:16 网友评论 0


3DSMAX打造超逼真吉他 飞特网 3DSMAX教程

图11

A few corrections were needed to get a correct result. The first thing was to set the direction of the annual rings and the splinters. To do that I tried to guess how the annual rings and splinters became parallel. 图12 and 图13 show the coordinates of the splinters, and 图14 shows the coordinates of the wood map. With these settings the two types of maps were parallel and they were also in-line with the Z-axis of the object.

为了得到正确的结果需要经过多次调节。首先要做的是设置圆形的年轮和竖着的年轮的方向,为了达到目的,我尝试着猜测年轮里面的纹理是如何平行的。图12 和图13显示了下杂点的坐标设置。图14显示木纹纹理的坐标设置。使用这些参数设置,两种类型的纹理就平行了,同时纹理也和物体的Z方向一致。

3DSMAX打造超逼真吉他 飞特网 3DSMAX教程

图12

3DSMAX打造超逼真吉他 飞特网 3DSMAX教程

图13

3DSMAX打造超逼真吉他 飞特网 3DSMAX教程

图14

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